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Not Reproducible

Votes

0

Found in

4.5.5f1

Issue ID

654722

Regression

No

-e http://docs.unity3d.com/ScriptReference/Quaternion-

http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html
The documentation on Quaternion's operator* says:

"Rotating by the product lhs * rhs is the same as applying the two rotations in sequence, rhs first and then rhs."

…So… the right-hand side first, followed by the right-hand side again?

Obviously this is wrong. I think the second one should be lhs, but please check it and fix the docs.

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