Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.5f1
Issue ID
654722
Regression
No
-e http://docs.unity3d.com/ScriptReference/Quaternion-
http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html
The documentation on Quaternion's operator* says:
"Rotating by the product lhs * rhs is the same as applying the two rotations in sequence, rhs first and then rhs."
…So… the right-hand side first, followed by the right-hand side again?
Obviously this is wrong. I think the second one should be lhs, but please check it and fix the docs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment