Search Issue Tracker
It's not possible to have separate instances of the Random class
Take a look at the API: http://docs.unity3d.com/ScriptReference/Random.html Note that the 'seed' value is static and therefore global. Read more
UI Text Best Fit does not work
How to reproduce: 1. Open any (new) project2. Create a UI Text3. Enable the Best Fit setting- Note how the text does not expand to f... Read more
[Shadows] Spotlight doesn't drop shadows if positioned too close
1) Open the attached project and Scene in it2) Turn on lighting in the Scene view3) Try sliding the Spotlight object closer to game ... Read more
External: [WebGL][Chrome] audio not played on left channel
-e: see title, works fine on firefox -repro:--play scene in editor--notice the different sound in the left and right channel--build ... Read more
[Mac OS only] Moving file failed error when opening any project from ano...
- Open any Unity project on Mac OS- Go to File -> Open Project and choose a different project to open. You will get this error me... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more
Player crash on start
To reproduce:1. Build test scene2. Player crashes Read more
Baked light casts shadow for object's back face for CastShadows=On
1. What happenedBaked light casts shadow for object's back face for CastShadows=On 2. How we can reproduce it using the example you ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled