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WebCamTexture fails to open webcams with the same name
When there are more than two webcams connected to a Mac OS X system, and these webcams have the same device name, WebCamTexture fail... Read more
[Substances] Crash when material set to 'Bake and Discard' on iOS
1. Build and deploy the attached project.2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl i... Read more
[iOS] Building project while running a project in xcode built with a dif...
To Reproduce: 1. Build an empty project with 5.1.22. Deploy.3. Open the same project with 5.2, but keep the xcode project running.4.... Read more
[Win]Crunched Cubemaps crash Editor and DX11 Standalone
-e: as per title -repro--open attached project--try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap--NOTICE editor crashes... Read more
Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
[UWP] Black screen when using Linear Color Space and Anti Aliasing
1. Create new project2. Set Color space to Linear3. Enable Anti Aliasing in Quality settings4. Deploy to UWP5. Black screen and foll... Read more
Position of UI Effects is scaled incorrectly
Steps to reproduce: 1. Open attached project2. Open "scene"3. Select "WorldCanvas" and notice that "Render mode" is set to "World Sp... Read more
Missing Undo/Redo in Build Settings window
To reproduce:1. Open attached project2. Open build settings3. Delete scene24. Press CTRL + Z to undo last action5. Notice that nothi... Read more
Lightmapping billboards placed behind each other produce artifacts
By design:This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normally... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument