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[WebGL] [iOS] WebCamTexture.devices always returns 1 device
How to reproduce: 1. Open the attached project ("1406834_20212.zip") 2. Build and deploy the WebGL project 3. In a browser visit the... Read more
Objects are rendered black in the Scene view when the data of the vertex...
Reproduction steps: 1. Open the attached 'qTangents Reproduction Project' project 2. Open the 'Sample Scene' 3. Make sure the 'USE_W... Read more
[UI Toolkit] Loading an invalid UXML and cloning root on it gives NullRe...
Steps to reproduce: 1. Open the attached project 2. From the menu bar Select QuickTool -> Open 3. Observe the console Expected resu... Read more
"System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Len...
How to reproduce: 1. Open the attached project from "1404383indexoutofrange.zip" 2. Open Scene "Physics" 3. Enter Play Mode 4. In Ga... Read more
[Oculus XR] Oculus Loader script is forcing minimum the Android SDK vers...
Oculus Loader script is forcing the minimum Android SDK version to be set to 23 even if it has been set higher in the Player Setting... Read more
Ambiguous method error when asmdef only targets Editor
Reproduction steps: 1. Open the user's project Expected result: there are no errors Actual result: there is an error "error CS0121:... Read more
Title bar doesn't get updated to <Vulkan> when using Vulkan Graphics API...
Reproduction steps: 1. Create a new 3D project 2. In Edit > Project Settings find Graphics APIs for Windows 3. Add Vulkan 4. Observe... Read more
[Android] Mapping.txt file does not provide any data when Custom Base Gr...
Reproduction steps: 1. Open the attached user's Unity project "normal.zip" 2. Go to Assets > Scenes folder and open "SampleScene.un... Read more
[Memory Profiler] MouseDown gets stuck when selecting anything in Refere...
Reproduction steps: 1. Open "1401519.zip" attached project 2. Open Window > Analysis > Memory Profiler 3. Select the "Test-1" Snapsh... Read more
ShaderGraph-defined Shader doesn't include needed macros to properly ren...
How to reproduce: 1. Open the user's attached "Graphics RenderMeshIndirect" project 2. Enter the Play Mode in the "01 - Bug" Scene 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working