Search Issue Tracker

0
votes
Fixed

[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...

Shaders

-

Jun 08, 2020

-

Version/s:

STR:1. Create a new project2. Create a shader that uses shader_feature functionality.3. Make a compilation error in the shader for a... Read more

1
votes
Fixed

[Android][GLES] Setting blend shape weight on one object adjusts the val...

Mobile

-

Jun 05, 2020

-

Version/s: 2018.4, 2018.4.4f1, 2019.3, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run on Android3. Use the sliders to change the blendshape values Actual: From the s... Read more

0
votes
By Design

Prefab Editing Environment does not use default volume settings resultin...

Package: Scriptable Render Pipeline HD

-

Jun 08, 2020

-

Version/s: 9.0.0 - preview.13

How to reproduce:1. Open user-submitted project (HDRPPrefabTest.zip)2. Open the EditScene - see that the PostProcess Volume exposure... Read more

0
votes
By Design

[IMGUI] "Space before number in Asset names" checkbox under Editor Proje...

IMGUI

-

Jun 08, 2020

-

Version/s: 2020.2.0a14

"Space before number in Asset names" checkbox in Numbering scheme under Editor Project settings is not working when new assets are c... Read more

1
votes
Fixed

Crash on RtlWaitOnAddress when creating a Prefab

Asset - Importers

-

Jun 07, 2020

-

Version/s: 2019.3.15f1, 2020.1.0b10, 2020.2.0a11

Reproduction steps:1. Open user's attached project and scene "test"2. In the Hierarchy, select "Arrow" Game Object3. drag it into th... Read more

0
votes
Fixed

Profile Analyzer - Filters section automatically expands when collapsed ...

Package: Profile Analyzer

-

Jun 08, 2020

-

Version/s: 1.0.0

Profile Analyzer - Filters section automatically expands when collapsed when compare/analyze is triggered In the Profile Analyzer al... Read more

0
votes
Fixed

ShadowSamplingTent.hlsl in the CoreRP Library package is missing #ifndef...

Package: Scriptable Render Pipeline Core

-

Apr 02, 2020

-

Version/s: 9.0.0-preview.14

How to reproduce:1. Create and open a new project2. Install Core RP Library Package3. Open the "ShadowSamplingTent.hlsl" file from L... Read more

0
votes
Won't Fix

[Oculus][XRSDK] XRInputSubsystem.TryGetBoundaryPoints always returns suc...

Package: Oculus XR Plugin

-

May 25, 2020

-

Version/s: 1.3.4

Repro steps:1. Open QA attached project2. Build and Run on Quest/Enter Play Mode with Link3. Observe the log Actual: zero points are... Read more

0
votes
Fixed

[IMGUI] "Could not determine location" error is thrown when a new swatch...

IMGUI

-

Jun 08, 2020

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a14

"Could not determine preset file location type" error is thrown when a swatch preset library is created with name starting with "/".... Read more

0
votes
Fixed

[IMGUI] "Moving file failed" window opens when a swatch preset library i...

IMGUI

-

Jun 08, 2020

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a14

"Moving file failed" window opens followed by a "Asset couldn't be written" error thrown in console when a swatch preset library is ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.