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An incorrect number of results is displayed in the search window when th...
To reproduce: 1. Open HUB; 2. Create a new project; 3. In "Assets" folder create a new one and name it "ArtWork"; 4. Double click o... Read more
Crash on BufferMetal::IsBusy(bool*) when looking around in Scene view
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/Cocky' 3. If the crash does not occur instantly, look ... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
[Web][Mobile][InputField] Mobile Input field should be not shown on Inpu...
How to reproduce: 1. Open the attached project 2. Build the project for WebGL and deploy it to a Mobile device 3. Click on Input Fie... Read more
Animation Clip doesn't play in build when setting AnimationClip.legacy =...
Reproduction steps: 1. Open the "Animation test" project 2. Open the "SampleScene" scene 3. Build and Run project 4. Inspect Player ... Read more
[Web][Mobile][InputField] Blank/unused space between mobile input field ...
How to reproduce: 1. Open the attached project 2. Build the project for WebGL and deploy it to a Mobile device 3. Click on any Input... Read more
GUI and NullReferenceException errors are thrown when entering Play mode
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In the Hie... Read more
HDR color picker intensity changing when reopening the color picker
How to reproduce: 1. Via package manager install VFX Graph 2. Import the attached Repro.vfx 3. In the Add Color block, open HDR Edit... Read more
[Coverage] Coverage api returns no sequence points for switch expression
Steps to reproduce: 1. Open attached project 2. Make sure that code coverage is enabled 3. Open Test Runner and run ATestSimplePass... Read more
[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...
How to reproduce: 1. Open the attached project 2. Build & Run project on any mobile device 3. Go to the UGUI scene (by tapping the "... Read more
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