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[WebGL] Use texCUBElod, otherwise environment reflection source causes n...
To reproduce:1. Build and run attached project for webgl2. Notice that environment reflection source causes noise in texture Read more
[OnFocus] Calling GetWindow inside OnFocus causes crash
Steps to reproduce: 1. Open attached project "GetWindowCrash"2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is c... Read more
[Model] Crash when model with BlendShapes has Normals set to None in Imp...
Steps to reproduce: 1. Open attached project2. Select "Assets/repro.FBX"3. Set "Normals" to "None" and disable "Import BlendShapes"4... Read more
[iOS] Crash in AllocateRenderBufferStorageFromEAGLLayer on iOS 8.3
To Reproduce: 1. Just run the attached project on an iOS 8.3 device with GLES2.2. It crashes on startup in AllocateRenderBufferStora... Read more
Light Probes flick on and off when entering Play Mode when Auto is unche...
When entering or exiting play mode in the Editor, light probe contribution flicks off and on again. This only happens when Auto in t... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more
[VR] Building and running while in direct mode failure
1) download project.2) enter playmode then exit playmode and move headset to ensure VR mode is enabled3) ensure resolution dialog is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument