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[VFX] VFX graph and the Scene are rendered black when setting a high Col...
Reproduction steps:1. Open the project from the attached file "1251643.zip"(link in edit)2. Right-click in the Project window and go... Read more
A fabric with a Cloth component bounces up and down when the project has...
How to reproduce:1. Open the attached "1251897 repro" project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expe... Read more
Cinemachine + Timeline Blending Cinemachine track via timeline allocate ...
How to reproduce:1. Open attached project "CinemachineGCAlloc.zip" and scene "Timeline"2. Enter Play mode3. Open Window -> Analys... Read more
Crash in PhysicsHistoryBuffer_CanBeReadInParallel
To repro:1. Open sampleproject and installcom.unity.transport@0.3.1-preview.3com.unity.netcode@0.2.0-preview.42. Run PhysicsHistoryB... Read more
Machine lags when instancing properties are absent from the MaterialProp...
How to reproduce:1. Download attached "case_1115627-instancingCrash.zip" project and open in Unity2. Open the "SampleScene" Scene3. ... Read more
Assertion failed on expression: 'rs->textureID == realRS->textureID'
This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's ... Read more
[WebGL] [URP] Camera clearing artifacts can be seen in build when using ...
Reproduction steps:1. Open the attached project ("case_1240240-BufferBug.zip")2. Open the repro scene ("ReproductionScene")3. Switch... Read more
[HDRP] Disabling Motion Vectors and enabling MSAA leaves a texture water...
Reproduction steps:1. Open the user's attached project "JitterReproduction.rar"2. In the Project window open "SampleScene.unity" und... Read more
[Stats Window] URP Shadow casters count differs from Built-In RP shadow ...
How to reproduce:1. Download the attached "case_1088730-ShadowCascadeCulling.zip" project and open in Unity2. Open "SampleScene" sce... Read more
Freeze when importing a specific FBX file
Reproduction steps:1. Open user's attached project2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result: In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open