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[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce:1. Open attached project2. Run scene3. Notice that OnTriggerStay doesn't get called Read more
[Standalone] OSX Player built from the command line doesn't have the cor...
How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit ... Read more
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce:1. Open the attached project2. Enable the "Floor" GameObject in the hierarchy of the main scene3. Build targeting Windo... Read more
Opening animator parameters window freezes
1. Opne scene "Test".2. Select Cube.3. Make sure Inspector view is visible.4. Window->Animator Parameters.5. Notice that "Animato... Read more
WebCamTexture fails to open webcams with the same name
When there are more than two webcams connected to a Mac OS X system, and these webcams have the same device name, WebCamTexture fail... Read more
[Substances] Crash when material set to 'Bake and Discard' on iOS
1. Build and deploy the attached project.2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled