Search Issue Tracker
AssetDatabase.StartAssetEditing() inside EditorApplication.Update withou...
Registering a callback on EditorApplication.Update that call AssetDatabase.StartAssetEditing() without calling AssetDatabase.StopAss... Read more
Disabling and then enabling VR results in performance loss if None was t...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with an HMD connected Expected result: after loading o... Read more
NullReferenceException errors appear when there are 2 .asmdef files in o...
To reproduce:1. Create new project2. Create 2 .asmdef files Reproducible with: 2019.1.0a10, 2019.2.0a3Not reproducible with: 2017.4.... Read more
[Android] Android manifest contains incorrect values for platformBuildVe...
Steps to reproduce:1. Open the attached project2. Build for Android3. Explore the apk's manifest using Android Studio or aapt (~/And... Read more
Unity crashes when a material that is highlighted in the Project Window ...
How to reproduce:1. Open attached project "case_1119351-Panmateria_Project_Stripped" and scene "Biome01_Sector01"2. Select "ProblemO... Read more
Reflection Probes have low resolution textures when building with Textur...
How to reproduce:1. Open attached project "case_1115306-ReflectionProbeStreamingBug_modified" and scene "SampleScene"2. Make sure th... Read more
[Metal][IOS]Black screen is shown after Unity Splash Screen when HDR mod...
How to reproduce:1. Open the attached project2. Go to Menu bar -> File -> Buil Settings -> Switch to the iOS platform3. Bui... Read more
[IL2CPP] [iOS] An exception is thrown when using the Dataflow Blocks to ...
How to reproduce:1. Open the attach project2. Build for iOS and deploy the Xcode project to the iOS device3. In the app input any nu... Read more
[Hub][Linux] Hub is unable to install Android SDK & NDK Tools
How to reproduce:1. Open Unity Hub2. Go to Installs/Beta releases3. Download (or Add component) Unity + Android Build Support + Andr... Read more
Window with UI Elements breaks on refresh after a script recompilation
How to reproduce:1. Open the attached "UIElementsBug.zip" project2. In Project window, double-click the "New Behavior" asset to open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used