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Terrain Detail Mesh creates unnamed "Texture2D" with no reference to an ...
Reproduction steps:1. Open the attached project "Bug Test.zip"2. Open the Memory Profiler from "Window > Analysis > Memory Pro... Read more
[Android] Android NDK installed in default path throws "Android NDK not ...
Steps to reproduce: Open new Unity Project In Build Settings, switch platform to "Android" In Build Settings, Build Observe modal er... Read more
NavMesh.Raycast doesn't return correct hit position
Steps to reproduce:1. Open the user attached "NavMeshCastTest03.zip" project2. Open SampleScene3. Watch the Gizmo in the Scene Windo... Read more
Terrain material does not receive updates when its color is changed usin...
Reproduction steps:1. Open the attached 'MapTest' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the 'MapManager' Game... Read more
TAA quad-like artifacts around moving silhouettes
When TAA is on and object moves, some weird quad-shaped artifacts can show up around silhouettes of moving objects. Read more
Garbage is generated by the AutoConnect method when deleting a Terrain w...
Reproduction steps:1. Open the user's attached "AutoConnectBug.zip" project2. Open the "AutoConnect_Unecessary_Garbage_Generation" S... Read more
Terrain data becomes corrupted after pulling from git remote
How to reproduce:1. Clone the repository (linked in the edit below)2. Switch to the terrain-origin branch and create a new testing b... Read more
Splat map area of terrain with more than 4 textures isn't rendered on ri...
Reproduction steps:1. Open the attached project ("VrTester.zip")2. Enter Play mode Expected result: Right eye splat map area of the ... Read more
Weird conversion of HDR color units
Version tested: trunk (2022.2.0a9 + master)Incorrectly blamed HDRP first but looks like this is a core editor issue and reproduces o... Read more
[VFX Graph] Crash on Lit Mesh Output with assigned mesh when deleting me...
How to reproduce:1. Open the attached package2. Open 'Repro' Scene3. \[Optional] Open VFX Graph and observe that 'icosphere' is assi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "Brush Attributes" menus have no padding
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance