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Reordering Custom Passes not working
Reordering custom passes doesn't work. See attachment for video. First observed in Unity 2021.2.8f1 and HDRP 12.1 Read more
Deleting a ShaderGraph keeps its exposed properties
Repro steps:1. Import the attached package and open the VFX2. Observe the exposed float and color properties in the output3. Delete ... Read more
Can't select color from Editor with color picker when Unity Editor is on...
Reproduction steps:1. Open the user's attached project2. Move Unity Editor to the secondary monitor3. Select "Text (TMP)" GameObject... Read more
[HDRP] Sprite Mask shading mode in the Scene View shows up as missing sh...
Steps to reproduce:1. Open any HDRP project2. Create a Lit Shader Graph3. Create a new material4. Assign the shader from step 2 to t... Read more
[HDRP] Tonemapping not applied when switching scenes with Show Cascades ...
Version tested: trunk + HDRP 14.0.3 (bf457debae28) Steps to reproduce: 1) Open attached project, Outdoor scene 2) In Sky and Fog vol... Read more
[HDRP] Deleting a decal material that is currently in use crashes the re...
Version tested: 2022.2.a16 (17114ee23d5f) + HDRP from Packman Steps to reproduce: 1) Simply create an empty HDRP project 2) Create a... Read more
A tiny gap in an Obstacle when it carves the Nav Mesh
Reproduction steps:1. Open the attached 'CarvingBugRepro' project2. Open the 'SampleScene'3. In the Scene view zoom to the area by t... Read more
[Backport] Instanced URP Shaders using Spherical harmonics variables cau...
How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more
[HDRP] [VT] Massive viewport slowdown after tweaking GPU Cache Size per ...
Steps to reproduce: 1) Create an Empty scene or open attached project 2) Make sure VT is enabled, go to HDRP asset and at the bottom... Read more
Custom pass does not draw renderers when HDRP Pipeline set to "Deferred ...
How to reproduce:1. Open the user's provided project "BackgroundDarkeningOnPS4.zip"2. Observe how the colors are shown in Game view3... Read more
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