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Video with unsupported audio codec doesn't play sound and gives no warni...
To reproduce:1. Open attached project "audionowarning.zip"2. Open "SampleScene.unity" scene3. Select Canvas > Working in the hier... Read more
Taking Editor sample adds up released render textures memory usage
How to reproduce:1. Open the "RenderTexture Test.zip" project2. Open the "SampleScene.unity" scene3. Open Profiler4. Select Memory t... Read more
UI object's shadow area is added to whole object's mask area, when being...
To reproduce:1. Open attached project ("UI_Mask_Issue")2. Make Image B a child of an Image A3. Drag Image B over Image A in the Scen... Read more
ArgumentException errors appear when selecting a Hybrid Entity
To reproduce:1. Open attached project2. Enter Play Mode3. Open Entity Debugger4. Select Entity 0 Expected results: no errorsActual r... Read more
[.NET 4.6] ArgumentOutOfRange exception when setting a non-gregorian Cul...
How to reproduce:1. Open user-submitted project (TestDateTime2018.2.14) and 'SampleScene' scene2. Enter Play Mode3. Click on either ... Read more
Adding a Custom Package with a Scriptable Object which has a custom icon...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. "Assets" -> "Create" -> "Scriptable Object"3. Notice a New Scriptable... Read more
[UI Elements] An object has a delay in the tracking when moving cursor q...
How to reproduce:1. Open attached "MoveMouse.zip" project2. Go to Test -> "Mouse move"3. Move the cursor quickly Expected result:... Read more
PrefabUtility.GetPrefabInstanceStatus returns "NotAPrefab" when nested p...
How to reproduce:1. Open attached "PrefabsTests 2018.3.zip" project2. Go to Tools -> "Test Prefabs Asset"3. Observe Console Expec... Read more
Graphic color data is not readable in the shader when writing data to UI...
How to reproduce:1. Open attached "UIVertex.uv2bug.zip" project2. Go to Assets -> Scenes folder and open 'SampleScene"3. Change c... Read more
Crash on memcpy when applying changes in the Bone Editor
How to reproduce:1. Open the attached project2. Select "Player_Unrigged" in Project3. Press "Sprite Editor"4. Select "Bone Editor"5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor