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Baked Lightmaps do not show in the Scene View until the first time you e...
To reproduce: 1. Download attached project “Lightmaps.zip" and open in Unity2. Open “Test” scene3. Select the Baked Lightmaps Scene ... Read more
GUIContent items in GenericMenu containing spaces before the "/" symbol ...
How to reproduce:1. Open user-submitted project (SubMenusNotCollapsedProperly)2. Open the custom window Window > SubMenuBug3. Cli... Read more
[GPU PLM] Baking is stuck and never completes when view prioritization i...
Steps to repro:1. Open the attached project and 'CornellBox' scene;2. In the Lighting window press 'Generate Lighting' button; Expec... Read more
XMLHttpRequest fails with threading enabled
-e: see title, HW statistics fail to send--tested in Chrome and FF Nightly -repro:--open project attached to first edit--build and r... Read more
[UX] The Normal map preview in lit outputs displays incorrectly
Repro steps:1. Create a lit output node2. Enable Normal maps in the inspector3. Assign a normal map to the output4. Observe the colo... Read more
Realtime lighting contribution is broken on normal mapped surfaces when ...
Steps to reproduce: 1. Download the attached project and open CornellBox scene2. In the Lighting Settings window, change the lightin... Read more
Turning off Logging still shows Log messages and disables double clickin...
How to reproduce:1. Open the attached project ("1118914 Logging Repro project.zip")2. Enter Play Mode and observe the log message3. ... Read more
[Android] Release build fails with an error "Keystore was tampered with,...
Steps to reproduce: 1) Open Unity Hub and create a new project2) Switch Platform to Android in the Build Settings3) Go to Player Set... Read more
[iOS] Post Processing Stack V2 on iOS with A10 or lower chip gives just ...
To reproduce:1. Open users attached project "PostProcessingStack.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Ex... Read more
[ShaderGraph] Shadergraph's Blackboard is missing and cannot be opened w...
To reproduce:1. Open any project with ShaderGraph 5.x.x2. In Project window, create any type of shader graph3. Double click to open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used