Search Issue Tracker
Fixed in 7.0.0-pre.4
Fixed in 4.2.0, 6.0.3
Votes
0
Found in [Package]
7.0.0-pre.3
Issue ID
1379426
Regression
Yes
Mip Map Filtering can't be changed in PSD Importer Settings
How to reproduce:
1. Open the attached Unity project
2. Select Untitled-1.psd file in a Project view
3. In the Inspector window, expand Advanced Settings
4. Select 'Kaiser' as Mip Map Filtering
Expected result: 'Kaiser' is selected as Mip Map Filtering.
Actual result: 'Box' remains as Mip Map Filtering.
Reproduced with: com.unity.2d.psdimporter 7.0.0-pre.3, 2022.1.0a14.
Didn't reproduce with: com.unity.2d.psdimporter 6.0.1, 2022.1.0a14.
Couldn't test with 7.0.0-pre.1 and 7.0.0-pre.2. Adding those packages ends up with errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 7.0.0-pre.4):
Verified as fixed on 2022.2.0a4
Resolution Note (fix version 4.2.0):
Verified as fixed on 2020.3.28f1