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[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
Errors are spammed and it is impossible to Generate Lightning when using...
How to reproduce:1. Create a new project2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode ... Read more
Crash on TextRenderingPrivate::NativeTextGenerator::GetRectInString
How to reproduce:1. Open the attached project Actual result: Unity crashes. Notes:The issue is not reproducible if TextMeshPro plugi... Read more
[macOS] Screen.SleepTimeout setting does not change when being changed v...
How to reproduce:1. Open tester-attached project(ScreenSleepTimeout) and 'SampleScene' scene2. Enter Play Mode3. Check the Console w... Read more
Crash on strnlen when exiting Play mode while networking server is active
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press Launch Server5. Press L... Read more
[.NET 4.x] Editor and mono Player crash with Stack overflow exception du...
Steps to reproduce:1. Download the attached project and open "InitailScene" scene2. Make sure that Scripting Runtime is set to .NET ... Read more
[Tilemap] Visualization of the tile is created in another tile when quic...
How to reproduce:1. Open user attached project "Ghost_Tiles.zip"2. Open "Grid_prefab" in Prefab View3. Select green tile in Tile Pal... Read more
[WebGL] In developer build method Mathf.CeilToInt() throws an exception
Steps to reproduce:1. Download 117993_repro.zip project2. Build for WebGL Developer Build3. Open index.html in a web browser Expecte... Read more
Import errors when converting from Blend to FBX
To reproduce:1) Create a new project2) Import attached models3) Check the .fbx model The clips are broken up, and most of them are w... Read more
Null reference exception errors are thrown when Signal Receiver componen...
Steps to reproduce:1. Open original project2. Open SampleScene3. Open Timeline window4. Select "Panel" GameObject from Hierarchy win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used