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Mixing Input Test Fixture with tests not using fixture causes static sta...
Needs additional work, can be triggered by using user supplied sample and adding a touch-screen via Input debugger or using a HW tou... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps: 1. Open the attached project "ConstantBufferUpdateIssue.zip" 2. Go to Player Settings and set the Graphics API t... Read more
No error if setting a property with the same name but different types
STR: 1. Create a new project using the 3D template 2. Copy the attached script to the Assets folder 3. Assign this script to the mai... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce: 1. Open the user's attached "2077Demo.zip" project 2. Set the webserver address on line 131 in the "Launch.cs" sc... Read more
[Addressables] Content update fails when assets are at the root director...
How to reproduce: 1. Open the user's attached project and Entry scene 2. Select Window/AssetManagement/Addressables/Groups and Build... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce: 1. Open user's attached project "OverflowSmallRepro.zip" 2. Build the addressable groups 3. Open the scene Scen... Read more
"cannot convert from 'Unity.Barracuda.BarracudaArray' to 'float[]'" usin...
Reproduction steps: # Download and open the Ml-agents project: [https://github.com/Unity-Technologies/ml-agents] # Update Barracud... Read more
[Test Runner] Consecutive tests results in play mode do not have fresh c...
Reproduction steps: 1. Open Attached project "Tests" 2. Open PlayMode in Test Runner (Window -> General -> Test Runner -> PlayMode) ... Read more
2022 02 20 TEST - 03
Steps: 1. 4. 7. Read more
2022 02 20 TEST - 02
Steps to repro: 1 2 3 4 Read more
All about bugs
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