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Unity Editor crashes when docking one EditorWindow to the side of a dock...
How to reproduce: 1. Open the user’s attached “DockWindowTest20220120.zip” project 2. Select Local/Window1 from the menu to open Win... Read more
[VFX Graph] Individual particles do not contain outline
How to reproduce: 1. Open the attached HDRP package 2. Select VFX in the Scene View and observe that orange outline Expected result... Read more
9-Sliced Sprites do not scale correctly in UI Toolkit when Sprite Asset ...
Reproduction steps: 1. Open user-submitted project 2. Enter Play Mode Expected result: Two panels with identical backgrounds are di... Read more
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene ca...
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene causes draw batching to break Repro steps: - Open SampleScene... Read more
[OpenGL][VFX Graph] Effect is not compiled and Kernel at index is invali...
How to reproduce: 1. Create a new VFX in URP project using OpenGL graphics API 2. Observe that VFX is not compiled and multiple erro... Read more
[IL2CPP] Nesting finally block is proceeded incorrectly when a task is c...
Reproduction steps: 1. Open the attached project "FilanllyTest.zip" 2. Switch the platform to Android 3. Make sure the scripting bac... Read more
Keystore file is not recognized by Editor when keystore has any other ex...
How to reproduce: 1. Download the attached project "1398997.zip" 2. In Project Settings go to Player Settings > Publishing Settings ... Read more
[Mobile] OnPointerDown or OnPointerUp events are sometimes not called wh...
How to reproduce: 1. Open the attached project ("1400319_repro.zip") 2. Build And Run the "InputProblem" Scene on a mobile device 3.... Read more
Toggling off smart strings whilst on debug mode does not reset to edit m...
Repro steps: 1. Open the 2D localization test project. 2. Go to Window > Asset Management > Localization 3. In an entry, toggle smar... Read more
Addressable Asset Group Build & Load Paths are replaced with Local when ...
How to reproduce: 1. Open the attached project (AddressablesTest.zip) 2. In the Project window, navigate to Assets/AddressableAssets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working