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Shaders: SV_TARGET (uppercase) pixel shader output semantic fails GLSL/M...
SV_Target works, but SV_TARGET either generates bogus GLSL code, or gives cryptic error message for Metal Read more
[NavMesh] Not walkable plane under walkable one causes not walkable regi...
Steps to reproduce: 1. Open attached project2. Open scene "navtest"3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more
[Collisions][Vertices] Vertices react as a collider when AddForce is used
1) Open my attached project and launch scene mesh_edge_bug2) Play it and move the ball with arrows3) Notice that it is jumping, even... Read more
Input class does not recognize any input
No keyboard/mouse presses are detected by Input class.We have a simply Debug.Log (Input.anyKey); called in Update method. Basically,... Read more
isLocalPlayer not reset on host when ReplacePlayerForConnection called
isLocalPlayer not reset on the old player object on the host when NetworkServer.ReplacePlayerForConnection() is called. Read more
[Win] The main window is sometimes positioned incorrectly at startup whe...
To reproduce:1. Make Unity fullscreen2. Restore down3. Move window around (if having two monitors then make the window wider than on... Read more
[AssetBundle] LoadAllAssetsAsync stucks
Its seems LoadAllAssetsAsync stucks in infinitive loop. 1. Load the test.scene.2. Press the play button.3. You should get crash.4. O... Read more
[Animator][RootMotion] Animator root doesn't return to initial position ...
Animator with root motion have some strange behaviour. When animations is Stopt root object doesn't comeback to initial position. Th... Read more
"Corrective" blend shapes
Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes ... Read more
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