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0
votes
Duplicate

Editor crashes using old wheel colliders

Physics

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May 13, 2015

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Version/s: 5.0.1f1

Repro steps:1. open project "RaceTest.zip";2. Load scene s1 from "_Scenes" folder;3. Press Play, then press "arrow up" button;4. Whe... Read more

0
votes
Fixed

[Forward|Clear] 2nd camera doesn't clear skybox if main camera has Image...

Image Effects

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Jun 12, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project (SSAO bug.zip)2. Open scene "SSAObug"3. Make sure that "Anti aliasing" (found in Qualit... Read more

0
votes
Fixed

[AABB][Particles] Errors when adding BoxCollider to legacy particles

Physics

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Jun 15, 2015

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Version/s:

How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more

3
votes
Fixed

Profiler's Record setting gets enabled again when re-opening the Profile...

Profiling

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open any project2. Play the scene3. Open the Profiler window4. Disable the Recording5. Close the Profiler windo... Read more

0
votes
Fixed

Profiler Window Record button is missing its icon

Profiling

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Jun 17, 2015

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Version/s: 5.2.0a2

How to reproduce: 1. Open any project2. Open the Profiler window- Notice how there is no stopwatch icon next to the Record button Read more

0
votes
By Design

[Library] Assignation of a renamed material on a mesh is reverted back t...

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Jun 11, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project2. Rename and change the color of the material 'SM_GroundMat' under Assets/Materials... Read more

0
votes
Fixed

Asset Store cannot be maximized with Shift + Space

Editor - Other

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Jun 17, 2015

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Version/s: 5.2.0a2

Steps to reproduce : - open Unity and set the Layout to Default- switch to the Asset Store tab (now incorporated in the default layo... Read more

0
votes
Fixed

Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...

Scripting

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Jun 15, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project- When opening the project, this output is printed in the console:OnEnable[Static CTOR MyS... Read more

1
votes
Fixed

[MixedMode] Fix shadow leaking into lightmapped fragments that face away...

Global Illumination

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Jun 17, 2015

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Version/s: 5.1.0p1

Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more

2
votes
Won't Fix

[Standalone] Inconsistent Direct3D behavior with non-native resolution o...

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create a new Unity project2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API3. ... Read more

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