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Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce: 1. Open the user attached "AssetBundleBuildTest.zip" project 2. Select the "texture.jpg" file found in the Assets/... Read more
NullReferenceException is thrown upon trying to go back to Untracked Mem...
Steps to reproduce: 1. Create a new project or open an existing one 2. Import the Memory Profiler package 3. Open Memory Profiler 4.... Read more
[HDRP] Switching to SMAA throws errors
Versions tested: 2022.2.0a4 + Master Steps to reproduce: 1) Create a new project, import HDRP or remove library folder in the exis... Read more
Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps: 1. Open project "BattleState-CullingTest2018.zip" 2. Open Build Settings window from File > Build Settings 3. En... Read more
[iOS] Apps ignore UISupportedInterfaceOrientations when it is set in Inf...
Reproduction steps: 1. Open the attached project "bug-xcode-supported-orientations.zip" 2. Build and Run the project on an iOS devic... Read more
Collider Components have "Edit bounding volume" button in the Inspector ...
Reproduction steps: 1. Create a new Unity project 2. Create a GameObject 3. Add the Collider Component of any type 4. Observe the Co... Read more
Error: A table with the same key `----` already exists. Something went w...
Problem with Localization package 1.1.1 1. I was asked to send an error report [https://forum.unity.com/threads/a-table-with-the-sa... Read more
[M1][URP] URP project build fails on an Apple Silicon Editor
Reproduction steps: 1. Create a new project from URP Core 3D Template 2. Build the project Expected result: Project is build Actual... Read more
[VFX Graph] Error is thrown when connecting custom attribute node to the...
How to reproduce: 1. Open the attached package 2. Connect Get size custom attribute to Set Size block 3. Save the graph Actual resu... Read more
Invalid GUILayout state in SceneHierarchyWindow view after double-click...
Steps to repro: 1. Open the attached project and Scene2; 2. Open the Light Explorer window (Window>Rendering>Light Explorer; 3. Dock... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support