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[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
Node Library window sections text in Context folder are not visible when...
Steps to reproduce:1. Create new Unity project2. Make sure Editor Theme is set to Light3. Import VFX Graph Package to the project4. ... Read more
[Cardboard][XR] Crash on older Adreno devices when having Terrain with T...
How to reproduce:1. Open attached "TerrainTest" project2. Set Cardboard as used SDK in XR settings3. Build application on some older... Read more
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce:1. Open attached project2. Open TestHinges3. Press play4. Click Copy Source15. Click Copy Source26. Click Copy Orientat... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more
Volumetric fog shader variants are missing from build when "Strict Shade...
Reproduction steps:1. Open the attached “IN-104980.zip” project2. Open the “FogBuildTest” Scene (Assets > Scenes)3. Enter Play mo... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
Interrupting Cinemachine Blend when quickly disabling and enabling the G...
How to reproduce:1. Open the attached project "1421035_case.zip"2. Open the "SampleScene" Scene3. Press Play Expected result: Cinema... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
Toggle Button Group Sample Code Disappears on Window Resize in UI Toolki...
Steps to reproduce: Create a new Unity project Open UI Toolkit Samples via Window > UI Toolkit > Samples Navigate to Control &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes