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0
votes
Won't Fix

[DX11] Change the scale of an object at runtime affects it's colour

Shaders

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Jun 08, 2015

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Version/s: 5.1.0f2

>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and... Read more

0
votes
Fixed
0
votes
Fixed

Editor setting "Virtual Reality Supported" effects Standalone build sett...

VR

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Jun 04, 2015

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Version/s: 5.1.0f2

To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more

0
votes
Won't Fix

A way to dynamically update Text.text

UI

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Jul 01, 2014

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Version/s: 4.6.0b10

Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more

0
votes
Fixed

NetworkTransform doesnt sync CharacterController rotation

Networking

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Jun 08, 2015

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Version/s:

NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more

0
votes
Won't Fix

Sprite into multiple makes a few frames sheared

2D

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Jun 08, 2015

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Version/s: 5.0.2f1

1. open attached project (case_702772-dumb2dtest.zip)2. view the AliensGuyNormal_3 slice and note that it is sheared3. select Aliens... Read more

0
votes
Not Reproducible

[Occlusion Culling] Occulsion culling doesn't work properly with water r...

Graphics - General

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Jun 05, 2015

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Version/s: 5.0.2f1

To reproduce:1.Open attached project.2.Open and play "test_water_occlusion" scene located in Assets.3.Notice that objects water refl... Read more

0
votes
Fixed

[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...

2D

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Jun 05, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more

0
votes
Fixed

[iOS] 'IOException: Failed to Move File' when building to a different dr...

iOS

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May 29, 2015

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Version/s: 5.1.0f2

To Reproduce: 1. Build an empty project to some other drive the project is on (external drive or different partition).2. Observe tha... Read more

0
votes
Not Reproducible

Player's setting DefaultIsFullScreen = false not working

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

1. Create new project.2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled.3.... Read more

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