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When the size of the text is bigger than the height of the input field, ...
Steps to reproduce: 1. Open the attached project2. Open 'First' scene3. Notice that the height of the second Input Field is 28 pixel... Read more
OSX Standalone Player using -batchmode command line argument uses up abo...
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more
[DX11] Change the scale of an object at runtime affects it's colour
>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and... Read more
Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
Sprite into multiple makes a few frames sheared
1. open attached project (case_702772-dumb2dtest.zip)2. view the AliensGuyNormal_3 slice and note that it is sheared3. select Aliens... Read more
[Occlusion Culling] Occulsion culling doesn't work properly with water r...
To reproduce:1.Open attached project.2.Open and play "test_water_occlusion" scene located in Assets.3.Notice that objects water refl... Read more
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...
Steps to reproduce: 1. Create new project2. Create an empty 'Sprite' game object3. Select the Sprite in the hierarchy4. Open the ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
- Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closing a Sub Scene with DynamicBuffer to MetaChunkEntity in Play mode
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
- Player gets a grey filter over the whole window when Player is in Exlcusive window mode and HDR is enabled