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Imported .blend files are rotated and materials are transparent when usi...
How to reproduce: 1. Open the attached 'Blender 2.8 Import errors.zip' project 2. Go to Assets- > 'Imported in Blender 2.8 with Unit... Read more
[2D] Fails to load sprite, when removing and reinstalling 2D sprite pack...
[2D] Fails to load sprite in Sprite Editor, when removing and reinstalling 2D sprite package while the sprite editor window is open.... Read more
Preview Window in the Inspector shows the same Preview image when multip...
Reproduction steps: 1. Open the attached project named "Case_1148952" 2. Select "NewLayer", "NewLayer1" and "NewLayer2" in the Proje... Read more
Instead of translated texts, the Hub shows localization keys to be used ...
How to reproduce 1. Open Unity Hub Reproducible with: Unity Hub 2.0.0-beta.3 Actual results: window title and context menu in the ... Read more
[Android] Preserve Framebuffer Alpha overwrittes Android theme
Steps to reproduce: 1. Open user attached project 2. Export the project open on Android Studio and inspect the AndroidManifest.xml f... Read more
Crash when minimizing the animation preview window
Crash when minimizing the animation preview window. Steps to reproduce - Open the attached project with 2019.2.0a12. - In the proj... Read more
Unity 2018.3 update prompts "Click the Download Installer button" while ...
Steps to repro: 1. Open older Unity version (for example 2018.3.4f1) 2. Help -> Check for updates Expected result: Update prompts: ... Read more
[iOS] Timeline/PlayableDirector stops working in builds for iOS when usi...
How to reproduce: 1. Open the "SampleScene" from the attached project "Timeline.zip" 2. Press play and notice that the cube is movin... Read more
Unity editor crashes when the particle system destroys itself with stop ...
How reproduce: 1. Open user's attached project 2. Select "ParticleLauncher" gameObject inside the Hierarchy (Player -> Spray Can -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL