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UI Builder Toolbar Elements get aligned vertically instead of horizontal...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
Experimental.Lightmapping.Bake docs are a bit confusing
Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/D... Read more
[Packman] Upgrading unity project from scene file leads to package misma...
Open Unity 2020.2.0a11 Scene file by double click on it while 2019.3.14f1 is opened which leads to package errors in the console. Pr... Read more
Low performance on some Android devices when using Universal Render Pipe...
Steps to reproduce:1. Open and build User-supplied project2. Notice the fps counter when in-game Expected: FPS is relatively stableA... Read more
Atlas sprites are re-read when entering Play Mode even if no changes wer...
How to reproduce:1. Open user's attached "PlayModeProblem" project2. Enter Play Mode3. Exit Play Mode4. Enter Play Mode again Expect... Read more
[Scene View] Luminance validation value doesn't change in PBR Validation...
Value in luminance validation dropdown doesn't change in PBR Validation Settings on switching the draw mode from shaded to validate ... Read more
[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...
How to reproduce:1. Open tester-attached project(AnimatorCrash.zip)2. Enter Play Mode3. In the Animator window, switch to the 'Param... Read more
LayerMask Literal and Expose node field names are truncated when too long
How to reproduce:1. Create two nodes: "LayerMak literal" and "Expose LayerMask" 2. Observe the nodes Expected result: no text is tru... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce:1. Open and Build User-supplied project2. Inspect the logcat Expected: no errors appearActual: could not produce ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject