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0
votes
Fixed

Loading asset bundles takes a lot of time on A10 chipset devices or lower

Asset Bundles

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Nov 23, 2018

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Version/s: 2017.4.0f1, 2018.2.11f1

To reproduce:1. Open users attached project "SyncLoadBundleStall.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. ... Read more

9
votes
Fixed

Frame Debugger not showing Draw Calls from Particle Systems

Visual Effects - Legacy

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Dec 06, 2018

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Version/s: 2018.3.0a8, 2018.3.0b12

To reproduce:1. Open the QA's attached project2. Play the scene3. Once a few explosions appear, enable the Frame Debugger Expected r... Read more

0
votes
Fixed

NavMesh is created on top of the object when it is set as "Not Walkable"...

Package: NavMesh

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Dec 13, 2018

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Version/s: 2018.3

How to reproduce:1. Open attached project "NavMeshModifier_Bug.zip" and scene "SampleScene"2. In Hierarchy window, select "NavMeshSu... Read more

0
votes
Fixed

JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...

Visual Effects - Legacy

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Dec 14, 2018

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Version/s: 2018.3.0b6, 2018.3.0f2

To reproduce:1. Open attached project2. Select Timeline Game Object3. Move the clip Reproducible with: 2018.3.2f1Not reproducible wi... Read more

0
votes
Fixed

Crash on clear_assembly_from_modifiers when entering Play mode from Ride...

Mono

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Dec 19, 2018

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Version/s: 2019.1.0a10, 2019.1.0a12

How to reproduce:1. Open "Rider_Debug_Crash.zip" project2. Open the "test.cs" script with Rider 2018.33. Attach Rider to Unity edito... Read more

0
votes
Won't Fix

MainObjectFileID is not set when importing NativeFormat assets created o...

Asset - Importers

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Dec 20, 2018

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Version/s: 2017.4.0f1, 2018.3.0f2

This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more

0
votes
Duplicate

The FBX model animation jumps in different Scene places when Root Motion...

Animation

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Dec 25, 2018

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Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more

0
votes
Won't Fix

[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...

Shaders

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Dec 27, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the attached Project "OpenGL_SV_InsideTessFactor"2. Open "Test" Scene3. Enter the Play Mode to trigger Up... Read more

0
votes
Not Reproducible

If WebGL platform is selected, Audio cannot be played in inspector on Linux

Linux

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Dec 28, 2018

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Version/s: 2018.2.7f1, 2018.3.0f2, 2019.1.0a13

To reproduce:1) Create a new project2) Add an audio file to project files (example file was attached)3) Select it Expected: In the i... Read more

0
votes
By Design

[Occlusion Culling] Occlusion Culling produces inaccurate results

Camera

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Dec 29, 2018

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Version/s: 2018.3.0f2

Steps to reproduce:1. Open QA attached project2. Open Occlusion settings and bake with the default parameters3. Select Main Camera, ... Read more

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