Search Issue Tracker
Editor/Player crashes when the logfile path contains non-ASCII characters
How to reproduce: 1. Create a shortcut for Unity Editor 2. Add a -logfile command line argument followed by a path, containing non-A... Read more
Prefab Edit mode ignores Sprite's pixels-per-unit setting
Steps to reproduce: 1. Open original project "Bug (prefab editor).zip" 2. Observe button in Scene, notice that button texture is map... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce: 1. Open original project "TurnBasedBattle.zip" 2. Open "TurnedBasedBattle" scene 3. Press "Play" 4. Press load f... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce: 1. Open user-submitted project (ColorTest) and 'SampleScene' scene 2. Enter Play Mode 3. Open the Profiler window ... Read more
Wind Zone effect is not prewarmed on a particle system after reopening t...
Steps to reproduce: 1. Download 1122824_repro.zip and open "test" scene 2. Enter play mode 3. Notice that wind effect isn't prewarme... Read more
[Android][Unity 2017.4] Textures appear black in Player on particular de...
Steps to reproduce: 1. Open the attached project 2. Build and run to android Notice that while loading, Unity logo appears as a blac... Read more
ParticleSystem.Shape.Sprite is rendering wrong color of the object when ...
To reproduce: 1. Open attached project 2. Press on Core in the hierarchy ( the particles are black) 3. Enable and disable Sprite Ren... Read more
Additional metadata fields are revealed in Inspector window after switch...
Steps to reproduce: 1. Create a new project in 2019.2.0a4 2. Select scene 3. Change Inspector mode to Debug Results: Notice that ... Read more
Crash on Mono JIT Code when calling virtual protected void
How to reproduce: 1. Open the "mono_crash,zip" project 2. Open the "test_scene.unity" scene 3. Press Play Actual result: Unity cras... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame