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[HiDPI] Windows only scale to the size of monitor with Editor on multi-...
Steps to reproduce:1. Make sure you have a setup with multiple monitors of high resolution2. Create a new project3. Drag the editor ... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce:1. Open the attached users "CrashTest" project and "demo" scene2. Enter playmode Expected result: Scene is played, ... Read more
EditorGUILayout does not ouput selected text from TextEditor
Steps to reproduce:1. Open attached Unity project "case_920620-ReproEditorGUILayoutTextAreaSelectionBug.zip"2. Select Bug->Show W... Read more
Mouse button Input remains active after clicking, going off screen and r...
Steps to reproduce:1. Open "MouseClickTest.zip" attached project2. Enter play mode3. Left Click and hold the button4. Drag mouse out... Read more
[Android] RenderTexture created with RenderTextureFormat.ARGBFloat is no...
Steps to reproduce: 1) Download attached project 'test_ARGBFloat_009_BugReport.zip' and open in Unity2) Build and Run 'test_ARGBFloa... Read more
When hovering onto Audio Source property in Video Player component gramm...
How to reproduce:1. Create or open Unity project2. Create an empty GameObject3. Add a Video Player component to it4. Hover onto Audi... Read more
Loading the project without a library folder causes Unity to become not ...
To reproduce:1. Open project attached by QA in Unity Expected: Project without a library folder should compile and load successfully... Read more
[HiDPI] Window scaling changes if editor is moved to monitor with differ...
Steps to reporoduce:1. Make sure you have monitors of different scalings(e.g. 4k and 1080p)2. Create a new project3. Undow a window ... Read more
Custom Inspector Tooltips don't work with UnityEvent fields and no error...
1. Create a new project2. Add the attached script EventsWithoutTooltips.cs to any game object3. Hover over Example Event field name ... Read more
Crash in PhysicsManager2D::PreSolve
In Unity 5.6 the PhysicsManager2D is called CollisionListener2D (renamed in 2017.1) How to reproduce:1. Open user provided project2.... Read more
All about bugs
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