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Light leaks through walls when Ray Traced Global Illumination is enabled
Reproduction steps:1. Create a new 3D (HDRP) project2. Import the attached “Repro.unitypackage” custom package3. Open the “Assets/1-... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more
Upgrading from 5.4.0b19 to 5.4.0b22 sets all Sprite Renderer materials t...
Reproduction steps: 1) Create new project in 5.4.0b192) Create new GameObject3) Attach Sprite Renderer to it.4) Set Sprite Renderer ... Read more
Reflection Probes don't blend smoothly on iOS and Android
Smooth Reflection Probe transitions do not work on iOS and Android and on the Editor when switched to these platforms. Steps to repr... Read more
Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...
Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
Clear Dynamic Data On Build does not clear data after a Clean Build when...
Reproduction steps:1. Open the attached “IN-98196” project2. Open the “EmptySceneToBuild” scene in the “Assets/Scenes” folder3. Make... Read more
Outdoors Volume is incorrectly set to Local in 3D Sample Scene (URP) Tut...
How to reproduce:1. Create a new project using 3D Sample Scenes (URP)2. Select Graphical features from the Tutorials panel3. Select ... Read more
Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce:1. Open the attached project "Case_1195496"2. Open "SampleScene"3. In the Hierarchy window Expand "Parent" Instan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow