Search Issue Tracker
[Editor] Rename option doesn't list on right clicking on custom filter
Rename option doesn't list on right clicking on a custom filter Steps to Repro: 1. Create a new Project 2. Project window > Click ... Read more
Scene View mouse interactions do nothing when mouse initiates action fro...
How to reproduce: 1. Open the attached project "case_1146514-ParticleEffectPanelCameraRotate" and scene "SampleScene" 2. Select "Par... Read more
[WebGL] Build with threading hangs when invoking Caching.ClearCache()
How to reproduce: 1. Open the attached project ("case_1146530-CachingClearCacheBug.zip") 2. Make sure that build target is set to We... Read more
LWRP UI does not sort correctly in Scene View when UI Elements with diff...
How to reproduce: 1. Open attached project 2. See the difference between Scene and Game view Reproducible with: 2019.1.0b6, 2019.2.... Read more
[Mobile] UnityWebRequest fails sending POST request if the server suppor...
Reproduction steps: 1. Open the attached project. 2. Build and run the "SampleScene" to a device. 3. Click "Request". 4. After sever... Read more
Swapping "Source Image" on an Image component causes wrong sprite size/c...
Steps to repro: 1. Open original project "RF.zip" 2. Open "SampleScene" (Assets -> Scenes) 3. Enter Play Mode 4. Try to swap around ... Read more
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more
[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...
How to reproduce: 1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings" 2. In the Hierarchy window, select... Read more
[MemoryProfiler] Owned Size column doesn't show the full content sizes o...
How to reproduce: 1. Open the attached project "case_1145555-MemoryProfilerTest" 2. Capture a memory snapshot with the Memory Profil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL