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[Backport] Repeat texture wrap mode set through TextureImporter in Asset...
Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more
[Backport] [Android][UGUI][NewInputSystem][Controller touchpad] Keyboard...
1. Connect Controller to mobile device2. Build & Run attached project3. Click one of the buttons at the top of the scene by usin... Read more
[WebGL] Bad performance when playing in Safari
Reproduction steps:1. Open the user's attached project2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Player... Read more
[Backport] [Android] CPU spike occurs on VideoPlayer.DestroyPlayback whe...
Reproduction steps:1. Open the attached user's project "Video-Repro.zip"2. Remove the VR Camera rig and disable the Oculus plugin in... Read more
Crash when opening a specific scene
Reproduction steps:1. Open the user's attached project2. Open "Assets/HeistBlast/Scene/HeistBlast" scene Expected result: Scene open... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
[Backport] Script not opening when double-clicking error
Reproduction steps:1. Open the provided project2. Open scene 'AndyVersion/Scenes/MainScreen'3. Enter Play mode4. Press 'Play game' a... Read more
[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps:1. Open the user's attached project2. Build the project Expected result: Build is successfulActual result: The Ed... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class