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2
votes
Fixed

Player crash when calling ReadInt32 from BinaryReader several hundred th...

Mono

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Apr 08, 2020

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Version/s: 2020.1.0a7, 2020.1.0b4

How to reproduce:1. Open the attached project (1235202.zip)2. Open the Main scene from the Project window3. Open the "Build Settings... Read more

0
votes
Won't Fix

[WebGL 1.0] [URP] Textures in build are corrupted when textures uncompre...

Package: Scriptable Render Pipeline Universal

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May 06, 2020

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Version/s: 9.0.0-preview.14

Reproduction steps:1. Open the user's attached project ("BotFactory.zip")2. Open the SampleScene3. Make a WebGL build4. Run the buil... Read more

0
votes
By Design

[WebGL] Build crashes with 'PlayerLoop called recursively' error when lo...

WebGL

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May 11, 2020

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Version/s: 2019.3, 2019.3.12f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attached project ("SGC Project.zip")2. Open Addressables groups window and Build Player Conten... Read more

0
votes
Fixed

UIElements.ToolbarToggle does not register ChangeEvent<bool> callback wh...

IMGUI

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May 12, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1246471.zip' project2. In the Editor select 'Window' &gt; 'Test Window'3. Click 'TEST... Read more

0
votes
Fixed

[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...

Graphics - General

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May 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2019.3, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f1, 2... Read more

0
votes
Fixed

[TextMeshPro] Selectable object memory leak when TMP_Dropdown is disable...

Package: TextMeshPro

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May 20, 2020

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Version/s: 2.0.1

How to reproduce:1. Open attached project "case_1249079-TMP_Dropdown_Leak.zip"2. In the Project window, go to Assets &gt; Scenes and... Read more

1
votes
Fixed

[Timeline] Override track is not working correctly when it's used outsid...

Timeline

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Apr 14, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "Character"3. Open a Time... Read more

0
votes
Not Reproducible

[Livelink] SubScene is loaded to the Server and Client worlds when it is...

Package: Entity Component System (ECS)

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Apr 17, 2020

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Version/s: preview.6 - 0.10.0

How to reproduce:1. Open the attached project "1239051.zip"2. Open the "NetworkSubScene" Scene3. Enter the PlayMode4. In Entity Debu... Read more

0
votes
Fixed

Profiler still collects samples and the Editor memory usage continuously...

Profiling

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May 05, 2020

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Version/s: 2018.4, 2020.2

How to reproduce:1. Create a new project2. Open the Profiler window (Window -&gt; Analysis -&gt; Profiler)3. In the Profiler window ... Read more

1
votes
Fixed

Undoing does not restore array values when using SerializedProperty with...

Serialization

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May 20, 2020

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Version/s: 2019.3, 2020.1.0b9, 2020.2

How to reproduce:1. Open the attached project (SerializeReferenceUndoBug.zip)2. In the Hierarchy window select the BugExample GameOb... Read more

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