Search Issue Tracker
[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...
To reproduce: 1. Open attached project 2. Open IndirectRenderingTest Scene 3. Change API from Direct3D11 to Vulkan and see that ther... Read more
[WebGL] 3D texture lookups (tex3Dlod in shader) are always 0
Steps to reproduce: 1. How we can reproduce it using the example you attached 2. Run demo scene. 3. Try to show medium heavy clouds ... Read more
Building to iOS fails with an error "DXT5 compressed textures are not su...
How to reproduce: 1. Download user's attached repro project from the given link in the Edit field 2. Build the project to iOS 3. Not... Read more
Addresable Player Content fails to build with specific projects
Reproduction steps: 1. Open the Project inside of the "JSmini.zip" 2. Inside the Addressables Assets window -> Build -> Build Player... Read more
[iOS] Unity consumes more memory when allocating meshes starting from 20...
To reproduce: 1. Open attached project "MemTest.zip" 2. Build for iOS 3. Deploy the Xcode project to the iOS device Expected result... Read more
SceneAsset references go missing when upgrading a project from 2018.3 an...
How to reproduce: 1. Download the user-submitted project (BugReport_MissingSceneAsset) 2. Open the project in 2018.3 and see that th... Read more
Position of the GameObject could not be changed when animation in Timeli...
How to reproduce: 1. Open attached project "Case_1118708_animationbug.zip" 2. Open "SampleScene" scene 3. Enter Play mode 4. Wait un... Read more
VFX break when switching Graphics API to DX12
How to reproduce: 1. Open the attached project ("1121979_VFX DX12 issue .zip") 2. Observe the effect in the Scene View 3. Change the... Read more
Static GameObjects that belong in Terrain cast realtime shadows
Steps to reproduce: 1. Open original project "Terrain.zip" 2. Open the "1" scene, 3. Observe the shadow of the tree 4. Zoom in to th... Read more
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." er...
How to reproduce: 1. Open the attached project ("New Unity Project.zip) 2. Switch the Graphics API to DX12 3. Observe the Console E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window