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GC allocates 9B garbage every frame when executing NativeInputSystem.Sho...
Steps to reproduce: 1. Open attached project 2. Build for Android 3. Attach profiler to Android -NativeInputSystem.ShouldRunUpdate()... Read more
Missing mesh reference when importing a unitypackage in 2019.1
Steps to reproduce: 1. Open the project from owncloud provided in edits 2. Open the "cockpit" Scene 3. In Hierarchy window, select... Read more
Unused Material dependencies are returned when checking the dependencies...
To reproduce: 1. Open attached project "repro_24149.zip" 2. In main toolbar, go to Support > Dependencies window 3. Drag the Cube.fb... Read more
[Android] Camera aspect ratio is incorrect after changing the orientatio...
Steps to reproduce: 1. Open attached project 2. Build "SampleScene" to Android 3. Open 2 apps split screen (the first app is the one... Read more
[Vulkan][AMD] Objects are not rendered when the Camera has Clear Flags s...
How to reproduce: 1. Open the attached "case-1145367_VulkanAMD" project 2. Inspect the cube in the Game view 3. Select "Main Camera"... Read more
[LWRP] Emissive materials are not baked
Steps to reproduce: 1. Download and open attached project. 2. Open scene: CaveScene 3. Build lightmaps. 4. Check in the tunnel are ... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce: 1. Open User's attached project 2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2... Read more
AssetBundles created on different machines have small rounding differenc...
How to reproduce: 1. Open the user's attached project ("assetbundletest_crc.rar") 2. Build the AssetBundles 3. Repeat steps 1-2 on a... Read more
Identical DLL files targeting different builds with Define Constraints c...
How to reproduce: 1. Download user-submitted folder(protobuf) 2. Create a new Unity project 3. Paste the contents of the downloaded ... Read more
Light probe discrepancies between CPU PLM and GPU PLM
Steps to reproduce: 1. Download SponzaLegacy project 2. Make sure that light probe gizmos are enabled 3. Bake the lighting using CP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Invalid editor window of type: UnityEditor.ObjectSelector” error message is thrown when maximizing any Editor Window
- Standalone Build Resolution and Screen Mode settings do not match Player Settings when making new Standalone Builds
- Preview window buttons are pushed out by header text
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless