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IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
Changing ClipRect of a TextMeshPro GameObject through MaterialPropertyBl...
Reproduction steps:1. Open the “ReproProj” project2. Open “Assets/Scenes/BugExample” scene3. Enter the Play mode4. Press the D key t... Read more
[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Banana" in Hierarchy4. Observe that its Animator UpdateM... Read more
ALLOC_TEMP_TLS error when using a shortcut to open a custom window and i...
Reproduction steps:1. Open the “EmojiLeakStripped“ project2. Open the test window (control/ctrl + R) and close it3. Click inside any... Read more
Crash when calling Camera.Render during OnApplicationQuit while "Cast Sh...
Reproduction steps:1. Open the attached "crash_IN-59203.zip" project2. Build the project ("File" > "Build Settings..." > "Main... Read more
[OSX] WWW Class - IPv6 Support
The issue when running on an IPv6 network is that it doesn't appear to work, doesn't appear to error and also doesn't appear to make... Read more
[Regression][AssetPackages] 'Done' button is corrupted when opening 'Ass...
1. Open Unity Connect window in 5.4.0b5;2. Click 'Asset packages...' button;3. Observe 'Done' button. Actual result:'Done' button is... Read more
[Mac] Crashes on __pthread_kill when opening a Script when there's no Vi...
How to reproduce:1. Open attached project2. Open any script from it Reproducible with: 2019.2.0f1, 2019.3.0a11(freezes)Not reproduci... Read more
-e IL2CPP build failure when the Unity folder name is changed
1. Install Unity 4.6.4p2 on Mac2. Rename "Unity" folder to "Unity 4.6.4p2". Make sure there is a space in the name3. Run Unity Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open