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"ShaderGraph" misses a space in the "Project Settings" section
Steps to reproduce: Create a new project Go to Edit ->Project Settings Find "ShaderGraph" item Observe the title, it is without t... Read more
[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Banana" in Hierarchy4. Observe that its Animator UpdateM... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field.Note that the icon is missing. Read more
MPPM: Multiplayer Roles of virtual players default to "Server" which is ...
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2849]h3. Description Apparently when a new SystemData.js... Read more
[OSX] WWW Class - IPv6 Support
The issue when running on an IPv6 network is that it doesn't appear to work, doesn't appear to error and also doesn't appear to make... Read more
[Regression][AssetPackages] 'Done' button is corrupted when opening 'Ass...
1. Open Unity Connect window in 5.4.0b5;2. Click 'Asset packages...' button;3. Observe 'Done' button. Actual result:'Done' button is... Read more
New profiler module can be created without the title when user adds a sp...
To reproduce: 1. Open an Editor;2. Go to Window -> Analysis -> Profiler;3. Click on a dropdown next to “Profiler Modules”;4. C... Read more
-e IL2CPP build failure when the Unity folder name is changed
1. Install Unity 4.6.4p2 on Mac2. Rename "Unity" folder to "Unity 4.6.4p2". Make sure there is a space in the name3. Run Unity Edito... Read more
Rigibody sliding over a flat surface that is made of several GameObjects...
Reproduction steps:1. Open the attached “IN-97433.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Move around with WAS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject