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[Linux] Sprite Editor slice window disappears when trying to change slic...
How to reproduce: 1. Open the user's originally attached project ('Junk.zip') 2. Open 'unity' Sprite, make sure the mode is set to M... Read more
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...
How to reproduce: 1. Open submitted project (CapsuleCast) 2. Enter Play Mode and see the Console window Expected result: Cast (befo... Read more
Attaching build to "Frame Debug" throws inaccurate error when "Graphics ...
How to reproduce: 1. Open attached project "MultihreadedRenderingError.zip" 2. Make sure that "Edit" -> "Project Settings" -> "Play... Read more
Audio Mixer Send effect 'Send level' slider not functioning
Steps to reproduce: 1. Open new project 2. Create Audio Mixer 3. Create 2 groups in the Audio Mixer 4. Add "Receive" effect on one a... Read more
[Editor Windows] YAMLMerge tool occasionally exiting without any warning...
How to reproduce: 1. Download the project 2. Open "TestMerge_2018.3.11" Expected result: an error is thrown "Error parsing file 'E... Read more
[Nested Prefabs] Prefab Override does not save transform position data
Steps to reproduce: 1. Open scene "prefab override bug" 2. Select object R2-R3, you will see transform handles for it 3. Move handle... Read more
Animator does not work when object component references are animated
How to reproduce: 1. Open attached project "AnimRepro.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene View Expect... Read more
[WebGL] WebGL builds has different GUI Event handling for Shift key comp...
How to reproduce: 1. Open the attached project ("case_1143387-WebGLOnGuiEventTest.zip") 2. Make sure the platform is set to WebGL 3.... Read more
[Crash] [MacOS] Editor crash when Android platform is selected, no SDK i...
Steps to reproduce: 1) Open Unity Hub and create a new 3D project 2) Go to Unity >> Preferences>> External tools 3) Delete paths fo... Read more
Lighting no longer works when in rigging mode
When i try to rig my character the lighting is darker than 2018.3. If i try to adjust this in the lighting menu it no longer respond... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL