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[Oculus][InputSystem] Trigger and Grip Inputs don't go back to 0 when re...
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[Oculus] SIGSEGV crash in RenderTexture::GetActive() on Quest 2
Reproduction steps: 1. Open the attached project "ReproCase.zip" 2. Switch to Android and build to Quest 1/2 3. The application cras... Read more
MutableRuntimeReferenceImageLibrary.ScheduleAddImageWithValidationJob in...
How to reproduce: 1. Open the project "UnityDebugChallenge.zip" 2. Go to Build Settings (File>Build Settings) 3. Build for iOS 4... Read more
[iOS] No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is availa...
Reproduction steps: 1. Download the attached "Hayes-vNext-unity-6.zip" project 2. Build the project via terminal by executing the "b... Read more
ARFoundation/ xcode - Failed to resolve image Library
1. What happened This report is to do with ARFoundation. This was the error I was receiving within Xcode when running the app on m... Read more
Input System doesn't throw away Mouse Input before the actual Gameplay w...
Reproduction steps: 1. Open the attached project 2. Open the Console Window (Windows > General > Console) 3. Enter Play Mode and mov... Read more
Custom Input Binding Processor disappearing during and after Play Mode
How to reproduce: 1. Open the attached project (InputProcessorTest.zip) 2. In the Project panel select the "New Controls" asset and ... Read more
Some shaders are recompiled when building the player after each Editor l...
STR: 1. Open BoatAttack. 2. Make a player build. 3. Close the Editor. 4. Open BoatAttack again. 5. Make a player build. 6. Inspect E... Read more
[MacOS] Search field in the menu doesn't pop up when pressing the "⌘ + ⇧...
How to reproduce: 1. Open a new Unity project 2. Press the "⌘ + ⇧ + /" combination on the keyboard Expected result: Search field in... Read more
[M1] Unity crashes when importing the "Oculus Integration" asset
Reproduction steps: 1. Create and open a new Unity project 2. Open Window > Package Manager > My Assets 3. Download and Import the "... Read more
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