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FormerlySerializedAs Attribute doesn't save the serialized value when pr...
How to reproduce: 1. Open the attached "case_1378365" project 2. Open the "Test" Scene 3. Select the "TestObj" GameObject in the Hie... Read more
[ProBuilder] Editor crashes when expanding "Extrude By" dropdown in Extr...
How to reproduce: 1. Open the attached project "ProBuilderExtrudeTest.zip" 2. Open "SampleScene" Scene 3. Select the "Cube" GameObje... Read more
[iPadOS 15] Arrow key input is ignored when using a Bluetooth keyboard
Reproduction steps: 1. Open the attached project "ArrowKeyRepro.zip" 2. Build the Scene "TestScene" to an iPad device 3. Connect a B... Read more
Pragma directive is incorrect when using multi_compile_vertex_local suffix
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select the GameOb... Read more
"Cancelling DisplayDialog" error when switching Platforms in Build Settings
Reproduction steps: 1. Open attached project "rqa-projet-grace.zip" and scene "New_Lobby" 2. In Build Settings window, select "Andro... Read more
Standalone Profiler crashes
Fix on master: https://github.com/Unity-Technologies/com.unity.cinemachine/pull/385 Read more
[Android] Invalid ReTrace mapping file is generated when using R8 for mi...
Reproduction steps: 1. Download and open the attached project: "doles-dolez.zip" 2. Go to Edit > Project Settings... > Player > Publ... Read more
Packman options to add package from Git URL doesn't always show the wind...
The popup window for adding a package manager by git URL sometimes appears away from the + button instead of directly below. Repro ... Read more
Incorrect Burst Exception Control Flow in Editor due to Mono Handling of...
Exception handling control flow is incorrect after latest Mono upgrade when a calli instruction into native code raises an exception. Read more
Instanced terrain details with shadergraph shaders dont' render in 2021....
Terrain detail prefabs which use shadergraph shaders do not render properly in 21.2.8f1. The details are being rendered in the shad... Read more
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