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Unity batchmode freezes after passing incorrect path to editorTestsResul...
How to reproduce:1. Download the attached project2. Launch Unity with -batchmode -runEditorTests -projectPath %projectPath% -editorT... Read more
Obscure error is displayed which fails script compilation, but no inform...
Reproduction steps: 1. Open "Repro" project2. See Error3. Clear the Errors4. Select "Main Camera" in "Main" scene5. See the Script "... Read more
Tracked pose driver - Lost tracking bug
Steps to Reproduce:- Set up an Oculus Rift- Use Editor 2019.2.0a2- Open the attached reproduction project "TPD Test.zip" with- Open ... Read more
Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...
Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more
[Android] Build fails when the Assets/Plugins/Android folder which has a...
Repro steps:1. Open QA attached project "repro_1110471"2. Build for Android Actual: Build fails and an "UnauthorizedAccessException"... Read more
[Version control]"ArgumentException" is thrown on opening the version co...
"ArgumentException" is thrown on opening the version control window. Steps to reproduce:1) Create new project2) Edit > Project Se... Read more
[Block] Position (Cone) block doesn't work when Radius 0 and Radius 1 ar...
Repro steps:1. Open the attached VFX and drag it onto the scene2. Set the values of Radius 0 and Radius 1 to be the same3. Observe t... Read more
Scripts (except editor scripts) do not recompile after "Scripting Define...
How to reproduce:1. Open the user-submitted project ("TestImport2018.2.14.zip")2. Go to "Edit" -> "Project Settings" -> "UIWid... Read more
[iOS] Camera render order changes when either only MSAA or Metal Editor ...
How to reproduce:1. Open the attached project2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal3. Go to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used