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[Metal] Standalone Player is not rendered when building and running with...
How to reproduce:1. Create new Unity project2. Go to File --> Build Settings and enter Player Settings3. Make sure that Display R... Read more
[Metal][Editor] 'Metal: Fragment shader missing texture binding at index...
Steps to reproduce:1) Open the attached project.- Make sure Metal Editor Support is enabled.2) Below the Scene tab marker, click on ... Read more
[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project2) Player Settings >> Resolution and Presentation >> make sure... Read more
Unity crashes when switching to Inspector window after enabling deep pro...
To reproduce:1. Open project attached by the user2. Select profiler window and enable "deep profile"3. Switch to Inspector window4. ... Read more
[Android] [Mono] DllImport function doesn't receive passed parameters
Steps to reproduce: 1) Download attached project 'unity.zip' and open in Unity2) In Player Settings, make sure that Scripting Backen... Read more
[Android] "use micro mscorlib" is removed from Stripping Level option wi...
1. Create a new project2. Switch platform to Android3. Go to Player Settings4. In Other Settings find Stripping LevelResult: notice ... Read more
Trail gets fractured when an object with a Trail Renderer Component move...
To reproduce:1. Open the attached Unity project "BugsReportLab.zip"2. Open "Main" scene3. Click on AnchorWorldContainer --> Machi... Read more
[.NET 4.6] Editor freezes upon exit, if anything was uploaded to a local...
Repro steps: 1. Open Unity and create a project2. Go to "Edit" -> "Preferences..." -> "Cache Server" -> Change "Cache Serve... Read more
[UWP] Copying text from Microsoft Edge throws an error in Visual Studio
Steps to reproduce:1. Open any Unity project2. Build for UWP3. Open VS solution4. Deploy on local machine5. Open Microsoft Edge6. Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window