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Fixed in 2017.2.0f3

Votes

10

Found in

2017.2.0a1

Issue ID

916028

Regression

Yes

[Metal][Editor] 'Metal: Fragment shader missing texture binding at index 0' warnings when in Overdraw or Mipmaps scene view mode

Themes

-

Steps to reproduce:
1) Open the attached project.
- Make sure Metal Editor Support is enabled.
2) Below the Scene tab marker, click on Shaded > Overdraw.

Warnings are spammed in the Console on each GUI frame update:
Metal: Fragment shader missing texture binding at index 0 (_CameraDepthTexture / Hidden/Internal-ScreenSpaceShadows

The same occurs when 'Mipmaps' is selected in the dropdown.
This does not occur in OpenGL mode.

Reproduced on:
2017.2.0a1, 2017.1.0b7, 2017.1.0a1

Did not reproduce:
5.6.1p1, 5.6.0f3

Comments (17)

  1. hatem91

    Sep 01, 2019 12:39

    Found in 2017.4.31f1 LTS

  2. stylophone

    Oct 26, 2018 10:55

    2017.4.13f1 LTS

  3. Gillissie

    May 23, 2018 04:07

    Now, I'm not a shader programmer. That stuff makes very little sense to me. So I don't even know where to start looking to "fix" this warning in the shader that's causing it.
    https://gist.github.com/Gillissie/68c2934f1402ac67e2361094fdd49f26

  4. Gillissie

    May 23, 2018 04:04

    I just upgraded to 2018.1.1 and am seeing this warning.

  5. RoboticEyes

    May 08, 2018 09:20

    Getting it in 2017.4.2f2 :(

  6. arbt

    Apr 05, 2018 07:48

    Getting it in 2017.3.1p4. It has been happening mostly while editing TextMesh Pro UGUI text objects and their materials.

  7. cecarlsen

    Apr 04, 2018 15:47

    Getting it in 2018.1.0b12 =(

  8. idfx

    Feb 15, 2018 23:08

    Getting it on Unity 2017.3.1f1

  9. Robosaru

    Feb 14, 2018 02:35

    reproduced in 2017.3.0f3 on Macbook Pro

  10. Fillmore

    Jan 25, 2018 17:46

    (More Info)
    Also Macbook 2012, full error for me is:
    Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Internal-GUITextureClip)

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