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Fixed in 2017.2.0f3
Votes
10
Found in
2017.2.0a1
Issue ID
916028
Regression
Yes
[Metal][Editor] 'Metal: Fragment shader missing texture binding at index 0' warnings when in Overdraw or Mipmaps scene view mode
Steps to reproduce:
1) Open the attached project.
- Make sure Metal Editor Support is enabled.
2) Below the Scene tab marker, click on Shaded > Overdraw.
Warnings are spammed in the Console on each GUI frame update:
Metal: Fragment shader missing texture binding at index 0 (_CameraDepthTexture / Hidden/Internal-ScreenSpaceShadows
The same occurs when 'Mipmaps' is selected in the dropdown.
This does not occur in OpenGL mode.
Reproduced on:
2017.2.0a1, 2017.1.0b7, 2017.1.0a1
Did not reproduce:
5.6.1p1, 5.6.0f3
Comments (17)
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hatem91
Sep 01, 2019 12:39
Found in 2017.4.31f1 LTS
stylophone
Oct 26, 2018 10:55
2017.4.13f1 LTS
Gillissie
May 23, 2018 04:07
Now, I'm not a shader programmer. That stuff makes very little sense to me. So I don't even know where to start looking to "fix" this warning in the shader that's causing it.
https://gist.github.com/Gillissie/68c2934f1402ac67e2361094fdd49f26
Gillissie
May 23, 2018 04:04
I just upgraded to 2018.1.1 and am seeing this warning.
RoboticEyes
May 08, 2018 09:20
Getting it in 2017.4.2f2 :(
arbt
Apr 05, 2018 07:48
Getting it in 2017.3.1p4. It has been happening mostly while editing TextMesh Pro UGUI text objects and their materials.
cecarlsen
Apr 04, 2018 15:47
Getting it in 2018.1.0b12 =(
idfx
Feb 15, 2018 23:08
Getting it on Unity 2017.3.1f1
Robosaru
Feb 14, 2018 02:35
reproduced in 2017.3.0f3 on Macbook Pro
Fillmore
Jan 25, 2018 17:46
(More Info)
Also Macbook 2012, full error for me is:
Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Internal-GUITextureClip)