Search Issue Tracker

Duplicate

Votes

0

Found in

2017.1.0b6

Issue ID

914861

Regression

No

[.NET 4.6] Editor freezes upon exit, if anything was uploaded to a local cache server

Mono

-

Repro steps:

1. Open Unity and create a project
2. Go to "Edit" -> "Preferences..." -> "Cache Server" -> Change "Cache Server Mode" to "Local"
3. Go to "File" -> "Build Settings..." -> "Player Settings..." -> Change the "Scripting Runtime Version" to "Experimental (.NET 4.6 Equivalent)"
4. Restart Unity
5. Create a Cube in the Hierarchy window
6. Save the scene
7. Exit Unity

Expected result: Unity should close when you press the "Close" button
Actual result: Unity freezes and needs to be closed through the "Task Manager"

Reproduced with: 2017.1.0a6, 2017.1.0b7, 2017.2.0a1
Did not reproduce on: 5.6.1p1(As this doesn't have the new scripting runtime)

Note:
The bug happens when anything is created/deleted/modified, due to it being uploaded to the cache server.
IMPORTANT!
As the local cache server has bugs (#911116) that prevent it from working properly, you have to change where it is saved. For convenience, save it directly to any disk in a folder called "Cache"

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.