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TMPro culls UI Text under a RectMask2D under certain circumstances
How to reproduce:1. Open attached project "2018.4_TMPro_Mask.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game view4. Ex... Read more
Entering / leaving Play mode results in long wait times when a specific ...
How to reproduce:1. Create a new project2. Import the prefab "prefab.unitypackage"3. Drag the prefab to Hierarchy4. Enter Play mode ... Read more
Particles don't get culled when disabled and re-enabled out of Camera's ...
How to reproduce:1. Open the user's project2. Open the "SampleScene" from Assets > Scenes3. Make sure that the Scene window is cl... Read more
Prefab Inspector's scrollbar position jumps when editing components
How to reproduce:1. Create a new project and open it2. Create a prefab of the default cube3. Inspect it and scroll to about halfway ... Read more
[HDRP] Skymanager detects Procedural sky being used when its not used
Note:I edited Skymanager.csline 182 by removing " && logOnce" to see the error message more than once. To be sure its still ... Read more
[URP] Unable to remove added LightMode Tags of Filters property in "Rend...
Unable to remove added LightMode Tags of Forward Renderer "Render Object" under filters property. Steps to repro:1. Create a new URP... Read more
Inspector window flickers when Tag or Layer of a Prefab is changed
When a prefab of a gameobject is created and its Tag or Layer is changed then Inspector window flickers, Refer attached video Steps ... Read more
[Linux] Editor windows spawn outside of screen boundaries when using mon...
Reproduction steps:1. Open a new project2. Maximize the Editor window on the monitor with a higher vertical resolution3. Open some w... Read more
[macOS] CPU usage increases instead of decreasing when unfocusing a Play...
How to reproduce:1. Create a new Unity project2. Open the Player Settings window and uncheck 'Run in Background'3. Build and run the... Read more
[LightProbes] Transform selection handle does not appear when more than ...
How to reproduce:1. Create a Light Probe Group2. Make sure that you have more than one Inspector tab present in the editor UI3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject