Search Issue Tracker
SysrootPackage throws not implement inherited abstract member errors aft...
How to reproduce:1. Open the attached project2. Observe the Console window Expected results: The project is opened successfully with... Read more
Semaphore.WaitForSignal degrades Editor performance when entering Play Mode
How to reproduce:1. Create a new empty project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Enter Play Mode4.... Read more
Animator Transition from the Entry state can't be redone
Reproduction steps:1. Open the user's attached project2. Open Window > Animation > Animator3. Select "Cube" GameObject in the ... Read more
Crash when closing UI element in WebGL build
Reproduction steps:1. Open the user's attached project2. Build it3. Run the build and press 'i' a few times Expected result: The inv... Read more
Crash with UnityEditor.Undo:RevertAllDownToGroup when calling DestroyImm...
How to reproduce:1. Open the attached project "ComponentSorter.zip"2. Open Scene "SampleScene"3. Open the Test Runner from "Window &... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
Transparent materials use global sky ambient probe instead of SSGI fallb...
How to reproduce:1. Open the attached project "SSGIFallbackIssue.zip"2. Open "ReproScene" Scene3. Enter the Play mode Expected resul... Read more
[Xcode] [macOS] Unable to submit macOS build for external test flight re...
Reproduction steps:1. Submit a macOS build for an external Test Flight review Expected result: No errors appearActual result: "This ... Read more
Memory is not released when Application.Quit is called
How to reproduce:1. Open the attached project "test.zip"2. Open Assets/Scenes/SampleScene.unity3. Open File>Build Settings...4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch