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Build fails when Unity Recorder plugin is present in the project
Repro steps:1. Create a new project2. Install the Unity Recorder plugin3. Build for Android/iOS/WebGL Actual: Build fails Reproducib... Read more
Input of left and right arrow keys cannot be used for navigation when op...
To reproduce:1. Open any project2. Open any object picker (ex.: from created material)3. Try navigating the Object picker window wit... Read more
Editor resumes when re-enabling breakpoint while debugging in Visual Stu...
Steps to reproduce:1. Open users attached project2. Go to Edit -> Preferences -> External Tools -> External Script Editor a... Read more
Cinemachine Brain loses damping when using "Fixed" Update Method
Steps to reproduce:1. Open users attached project2. Select "Main Camera" in the Hierarchy project3. Select "Fixed Update" as Update ... Read more
Mip Maps create borders around sprites when using transparent parts in s...
How to reproduce:1. Open attached "MipMaps.zip"2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Ma... Read more
Debug.LogException messages aren't shown in the Editor's Console when th...
Repro steps:1. Open QA attached project "repro_1103744"2. Make sure "Development Build" and "Script Debugging" are enabled3. Build a... Read more
[General] Unclear error messages and script component issues when import...
To reproduce:1. Import user's attached project to any release 2017.4-2019.1 Expected: comprehensible error message appears, script c... Read more
[VFX Graph] Timeline VFX Activation events can get skipped if their dura...
Repro steps: 1. Import the attached package2. Open the TimelineRepro scene3. Either in edit or in play mode, open the MasterTimeline... Read more
[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...
To reproduce:1) Make sure you have both Vuforia and WebGL supports installed2) Open attached project3) Change it to Win Standalone4)... Read more
In Editor, SetActive(true) does not work when it is called the first time
How to reproduce:1. Open attached project "setActiveFalse_firstTime7.zip" and scene "FloorMap00"2. Enter Play mode3. In Game View, p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window