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[macOS] HotKeys are mapped as standard Dvorak shortcuts and ignore Syste...
To reproduce: 1. Choose “System Preferences” from the Apple menu. 2. Click on the “Keyboard” icon in System Preferences, then the “... Read more
[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce: 1. Add attached TestShader.shader to your project 2. Build and install to Oculus GO 3. Launch application and observe... Read more
Managedheap.usedsize memory leak when using a huge mesh if set to Static
Steps to reproduce: 1. Open user-supplied project and the MemLeakTest Scene 2. Make sure the "Hex Ground 01" in Hierarchy window is ... Read more
[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder
To reproduce: 1) Create a new project 2) Install Probuilder package 3) Create a new shape (the default cube will work) 4) Select one... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce: 1. Create a new project 2. Switch to Facebook target 3. Set Scripting backend to IL2CPP in Standalone target set... Read more
[Android] Graphics DrawTexture performance regression in 2018.3.0a2 when...
To reproduce: 1. Open the QA's attached project 2. Build and run on mobile Actual: Frame rate becomes 8 times lower after the regre... Read more
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
Errors are spammed and it is impossible to Generate Lightning when using...
How to reproduce: 1. Create a new project 2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode to use Per... Read more
Crash on TextRenderingPrivate::NativeTextGenerator::GetRectInString
How to reproduce: 1. Open the attached project Actual result: Unity crashes. Notes: The issue is not reproducible if TextMeshPro p... Read more
[macOS] Screen.SleepTimeout setting does not change when being changed v...
How to reproduce: 1. Open tester-attached project(ScreenSleepTimeout) and 'SampleScene' scene 2. Enter Play Mode 3. Check the Consol... Read more
All about bugs
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