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Transform component icon is missing
http://i.imgur.com/W5KUjqd.png - regreesion from Unity 5.1 b4 Animator component icon missing as well Read more
Copy and Cut options in right click menu for number fields are only acti...
You can copy-paste values by using Ctrl+C Ctrl+X, but not by right clicking on the field and selcting Copy or Cut, since they are al... Read more
[Texture2D] After Texture2D.Apply() format remains the same DXT5 in Edit...
Steps to reproduce: 1. Open the attached project2. Open and play 'Scene' scene3. Notice the output in the console, that both before ... Read more
Parenting information is saved or loaded incorrectly in Unity 5
Project Steps: 1. Open scene "514GuerickesOrb12".2. Game objects "SubjectToBug" parent is "OtherObject", change it to "Parent".3. Sa... Read more
[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...
To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more
WebGL crash, missing function: _Z27RegisterClass_WebCamTexturev
To reproduce:1. Open attached project2. Build and Run WebGl3. Build crashes Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happenedEnabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present