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Unlocking the animation window creates selection hangup
Unlocking the animation window creates selection hangup Repro: 1) select a new empty animation2) lock the window3) select an object ... Read more
[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...
To reproduce:1. Open the attached project. It contains the FSharp.Core.dll2. Build for WP8, WP8.1, Win 8.13. Error is thrown: Error ... Read more
[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...
To reproduce:1. Open up the homescreen's 'Get Started' tab2. Play the video and click on the 'fullscreen' icon, which is located in ... Read more
[HomeScreen] Clicking on 'new project' makes buttons disappear
Steps to repro:1. Open the homescreen2. Press 'new project'3. Observe buttons at top right: http://screencast.com/t/8qkKUpvb5uG3They... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[Prefab] Undo skips prefab unparenting
To reproduce the bug please follow the steps1. Create new project2. Create new GameObject3. Create new prefab for GameObject4. Creat... Read more
[OSX] Build with '&' in name fails to start
Steps to reproduce: 1. Create a new Unity project on a OSX machine2. Build the project for standalone with an ampersand (&) symb... Read more
[Cubemap] Not all Cubemap importing options are exposed in the scripting...
There's no way from script to access options such as Mapping and Fixup Edge Seams. It would be useful if those options was exposed s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
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