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0
votes
Won't Fix

System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...

IL2CPP

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Nov 25, 2021

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Version/s: 2019.4, 2019.4.32f1, 2020.3, 2021.2, 2022.1

Reproduction steps:1. Open project "TestProject.zip"2. Open the Build Settings window in File > Build Settings3. Set Platform to ... Read more

1
votes
By Design

Player movement lags when VSync is on

Physics2D

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Nov 05, 2021

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Version/s: 2021.1, 2021.1.28f1, 2021.2.0b16

Reproduction steps:1. Open the user's attached project2. Build the project3. Run the executable4. Start a new game5. Press the Escap... Read more

0
votes
Fixed

Compiler error 'no implicit conversion between lambda expressions' when ...

Scripting

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Oct 21, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1

Reproduction steps:1. Open attached '1374811-sample' project2. Observe the Console Expected result: no errors are in the ConsoleActu... Read more

1
votes
Duplicate

[URP] Setting negative scale for an Object disrupts control bar icons an...

Package: Scriptable Render Pipeline Universal

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Dec 21, 2021

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Version/s: 12.0.0

Reproduction steps:1. Create and open a new URP project2. Add 3D Object Cube to the scene3. In the Inspector window, change Cube's x... Read more

0
votes
Fixed

Editor crashes on "Transform::CountNodesDeep" when reimporting assets

Scene Management

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Dec 02, 2021

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Version/s: 2022.1, 2022.1.0b1

Reproduction steps:1. Open users attached project2. Reimport Assets/Advanced/MegaCityBuilding/Prefabs/Environment/Backdrop_Buildings... Read more

0
votes
Duplicate

[URP] Profiler.EndSample-related errors are thrown when the Rendering Pa...

Package: Scriptable Render Pipeline Universal

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Dec 01, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached "case_1384954" project2. Open the "Test" Scene3. Enter the Play Mode4. Open the "Window -> ... Read more

0
votes
Duplicate

Shader compiler results Shader precision as mediump when unchanging non-...

Shader System

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Nov 23, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

How to reproduce:1. Open the attached "case_1383035" project2. Select "Compile and show code" of the "Test" Shader in the Inspector3... Read more

0
votes
By Design

[Android][SRP] SRP Batcher draw call is not shown in the Frame Debugger ...

GLES

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Dec 09, 2021

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Version/s: 2019.4, 2020.3, 2021.1.28f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project "TinyVRSRP_SRPBatcher.zip"2. Check to see that the "Assets/VRSRP.shader" is S... Read more

3
votes
Duplicate

SafeArea differs when launched in landscape mode compared to runtime rot...

iOS

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Dec 21, 2021

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1

Reproduction steps:1. Download and open the attached "TestSafeArea.zip" project2. Build and deploy the project to iOS3. Rotate to la... Read more

0
votes
Fixed

[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...

Vulkan

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Dec 03, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1

Reproduction steps:1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip"2. Go to Bundles > ... Read more

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